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Month: June, 2012

(Week 1 – Day 7) – ToweRing

(Cross-posted from http://www.1monthgame.com/blog/week-1-day-7-towering/) Well, way to finish the first week on a disappointing note… Except for a couple of tech stuff (like getting the Blender to Panda3D exporter set collision geometry as such automatically instead of having to open the model file and do it manually) which will save me a lot of time down […]

(Week 1 – Day 6) – ToweRing

(Cross-posted from http://www.1monthgame.com/blog/week-1-day-6-towering/) Good news ! I managed to get quite a lot done today, as I think I have nailed most of the platforming stuff. Isn’t he looking nice, standing on his block like that ? I managed to get a much cleaner behaviour than what I had during the LD, so I am […]

(Week 1 – Day 5) – ToweRing

(Cross-posted from http://www.1monthgame.com/blog/week-1-day-5-towering/) The post is a bit late, but I didn’t have the time to post yesterday, so here it is. I have worked on one of the key gameplay features of the game : the perspective switching (thanks, Fez). As the game takes place around (and in) a tower, the player can move […]

(Week 1 – Day 4) – ToweRing

(Cross-posted from http://www.1monthgame.com/blog/week-1-day-4-towering/) Well, so I have a character running in circle around a scene, and my first tests seem to indicate that using sprites for the character won’t interfere with the shaders I plan to use. I found a (very good) placeholder on OpenGameArt.org, and will keep using it throughout most of the development, until I […]

(Week 1 – Day 3) – ToweRing

(Cross-posted from http://www.1monthgame.com/blog/week-1-day-3-towering/) Well, a little less progress than I would have liked, but I did manage to get many “technical” things working. For example, volumetric lighting. Nice “god rays” I will start with some actual gameplay, maybe tonight still, or else tomorrow. I am still thinking about the structure for the code, even though I […]

(Week 1 – Day 2) – ToweRing

(Cross-posted from http://www.1monthgame.com/blog/week-1-day-1-towering/) Today, I made some initial tests with the baking of ambient occlusion (as I want to have something that is mostly devoid of textures). But apparently somewhere between Blender and Panda3D, texture coordinates get mixed up… I was on my laptop today, so I will use my more powerful desktop to experiment with […]

(Week 1 – Day 1) – ToweRing

(Cross-posted from http://www.1monthgame.com/blog/week-1-day-1-towering/) Hi there ! Today is the first day of June, and June is for the first time this year the “NaGaDeMo”, or “National Game Development Month”. That makes it perfect for starting on a 1 month game project. So without further ado, I present to you : ToweRing The game itself is going to […]