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Category: Game Design

(Week 1 – Day 5) – ToweRing

(Cross-posted from http://www.1monthgame.com/blog/week-1-day-5-towering/) The post is a bit late, but I didn’t have the time to post yesterday, so here it is. I have worked on one of the key gameplay features of the game : the perspective switching (thanks, Fez). As the game takes place around (and in) a tower, the player can move […]

(Week 1 – Day 4) – ToweRing

(Cross-posted from http://www.1monthgame.com/blog/week-1-day-4-towering/) Well, so I have a character running in circle around a scene, and my first tests seem to indicate that using sprites for the character won’t interfere with the shaders I plan to use. I found a (very good) placeholder on OpenGameArt.org, and will keep using it throughout most of the development, until I […]

(Week 1 – Day 3) – ToweRing

(Cross-posted from http://www.1monthgame.com/blog/week-1-day-3-towering/) Well, a little less progress than I would have liked, but I did manage to get many “technical” things working. For example, volumetric lighting. Nice “god rays” I will start with some actual gameplay, maybe tonight still, or else tomorrow. I am still thinking about the structure for the code, even though I […]

(Week 1 – Day 2) – ToweRing

(Cross-posted from http://www.1monthgame.com/blog/week-1-day-1-towering/) Today, I made some initial tests with the baking of ambient occlusion (as I want to have something that is mostly devoid of textures). But apparently somewhere between Blender and Panda3D, texture coordinates get mixed up… I was on my laptop today, so I will use my more powerful desktop to experiment with […]

(Week 1 – Day 1) – ToweRing

(Cross-posted from http://www.1monthgame.com/blog/week-1-day-1-towering/) Hi there ! Today is the first day of June, and June is for the first time this year the “NaGaDeMo”, or “National Game Development Month”. That makes it perfect for starting on a 1 month game project. So without further ado, I present to you : ToweRing The game itself is going to […]

Gamedev Bucket List – I – Tear down the wall

What do I want to accomplish while developing games ? This question has so many answers I could not for the life of me try and summarize them in a single blog post. We are only beginning to see what games are capable of as a medium, and each year technology puts new experience within […]

Ludum Dare – Once again :)

As was the case 4 months ago, I took part last weekend in a game-making competition called Ludum Dare. As a reminder, the goal is to create a game from scratch in 48 hours, which is quite the challenge. This time, the theme was “It’s dangerous to go alone! Take this!”. I managed to make […]

We made a game !

…Okay, okay, technically we only have reached beta status, but still, that’s something ! And before you ask, I’m not starting to speak about myself as “we”, no. With another coding friend (Thomas, a.k.a. Sempaï) and an infographist (Medea), we formed a small team called “GSM Productions” to start making a game for a common […]