#OneGameAMonth
A step further
by Grungi
My January game is coming along nicely (I think so, at least), and that is an awesome feeling.
It is now the tenth, and while I had divided the work into four ‘phases’, so roughly one per week, I completed phase II this morning. So I am ahead of schedule, even if I realise I am doing the easiest part right now. The final polishing rounds are what is going to eat up all my time. But still, the game is starting to feel like one, and I will be able to start working on the next big feature.
So, before I give you the link to the new build, what have I done since last time ?
Looks
I have made some progress in the overall look of the game. I am still not completely satisfied, but for now the textures look fine most of the time, and the camera movements are working.
Interface
I have shared a picture of it already, but I have the basic functions of the game menu working, with two screens (one for the main menu, one for the level selection). I am happy with the overall look, but the layout needs some tweaking as was pointed to me by @Dastyni. I also have disabled the arrows and by default set the input to a dual WASD/ZQSD to have standard FPS controls both on azerty and qwerty keyboards. You can now also restart the current level by pressing ‘r’ or exit to the menu with ‘esc’. The transitions are a bit brutal though, and I still need to find a way to hide the mouse cursor, but there are still more than 20 days left!
Level design
In addition to the toy level (which is now level 1), I added a more large-scale level to get some feedback. In the next build, there should be checkpoints mid-level and a death mechanism so that it does not feel so frustrating when you fall from way up high. I can beat the level pretty consistently now, so I am no longer a good judge for its difficulty, that is why I am sharing this build. Do not hesitate to give me some criticism in the comments!
So now on to the links, but before a quick warning/question : on the Windows (and maybe Linux) standalone build, I get a message stating that the levelX files are corrupted in the development console. I have no idea how to fix that. Any Unity guru knows what is going on?
Anyway, get the game, and have fun (and give me some feedback if you have a couple of minutes to spare 😉 ) :
It’s gorgeous!!! 🙂
I just played the first level, the principle is fun, the platforms are big enough not to get frustrated (even for a poor player like me..).
Thanks! Hopefully when you have the time you can play the longer one and tell me if this one is not too hard. But happy to hear you like it so far 🙂
Love the art style 🙂
Thank you! I’m pretty satisfied with how close it is to my initial vision, so it’s thrilling to hear that people like it too 🙂
Beautiful ! Gonna try that out right away!