Your shoes and the world to come...

Month: January, 2013

A step further

My January game is coming along nicely (I think so, at least), and that is an awesome feeling. It is now the tenth, and while I had divided the work into four ‘phases’, so roughly one per week, I completed phase II this morning. So I am ahead of schedule, even if I realise I […]

LD #25, the aftermath

So, the 25th Ludum Dare rating period has closed, so it is time for a little mathematics. The first key piece of information is that there were 902 entries in the competition (1327 in total). That gives a frame of reference for the rest of the numbers. So let us delve into the results : […]

The first prototype

Since the new year is there, I have started to work on my first game for #OneGameAMonth. Which means I have (finally) started learning Unity. I have always been very interested in Unity, but had held off on learning to use it because it did not offer an option to export to Linux. Being a […]

2012 in game dev
: : GSM Productions : :
Ahead of us

Happy 2013 everyone! Hope you all enjoyed the festivities of yesterday, and are ready to dive into the new year full of energy and renewed motivation. That is certainly the case for me, and so I would like to close my “2012 in game dev” series of posts with one that has an eye set […]