{"id":8,"date":"2012-06-04T23:06:00","date_gmt":"2012-06-04T23:06:00","guid":{"rendered":"http:\/\/grungi.gsmproductions.com\/?p=8"},"modified":"2012-06-04T23:06:00","modified_gmt":"2012-06-04T23:06:00","slug":"week-1-day-4-towering","status":"publish","type":"post","link":"http:\/\/grungi.gsmproductions.com\/?p=8","title":{"rendered":"(Week 1 &#8211; Day 4) &#8211; ToweRing"},"content":{"rendered":"<p><\/p>\n<div style=\"color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 15.555556297302246px; line-height: 26.666667938232422px; margin-bottom: 1.625em;\"><i style=\"font-size: 15px; line-height: 24px;\">(Cross-posted from\u00a0<a href=\"http:\/\/www.1monthgame.com\/blog\/week-1-day-2-towering\/\">http:\/\/www.1monthgame.com\/blog\/week-1-day-4-towering\/<\/a>)<\/i><\/div>\n<div style=\"color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 15.555556297302246px; line-height: 26.666667938232422px; margin-bottom: 1.625em;\"><span style=\"font-size: 15.555556297302246px; line-height: 26.666667938232422px;\">Well, so I have a character running in circle around a scene, and my first tests seem to indicate that using sprites for the character won&#8217;t interfere with the shaders I plan to use. I found a (very good) placeholder on<\/span><span style=\"font-size: 15.555556297302246px; line-height: 26.666667938232422px;\">\u00a0<\/span><a data-mce-href=\"http:\/\/opengameart.org\/content\/platformer-animations\" href=\"http:\/\/opengameart.org\/content\/platformer-animations\" style=\"color: #1b8be0; font-size: 15px; font-style: inherit; line-height: 1.625; text-decoration: none;\" target=\"_blank\" title=\"OpenGameArt\">OpenGameArt.org<\/a><span style=\"font-size: 15.555556297302246px; line-height: 26.666667938232422px;\">, and will keep using it throughout most of the development, until I can come up with something of the same level.<\/span><\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"http:\/\/3.bp.blogspot.com\/-CxeeqfmR4f8\/T80_YgzZAZI\/AAAAAAAABj8\/OtqHwgpHQpk\/s1600\/Screenshot+from+2012-06-05+00%3A57%3A50.png\" style=\"margin-left: 1em; margin-right: 1em;\"><img decoding=\"async\" loading=\"lazy\" border=\"0\" height=\"240\" src=\"http:\/\/3.bp.blogspot.com\/-CxeeqfmR4f8\/T80_YgzZAZI\/AAAAAAAABj8\/OtqHwgpHQpk\/s320\/Screenshot+from+2012-06-05+00%3A57%3A50.png\" width=\"320\" \/><\/a><\/div>\n<div data-mce-style=\"text-align: center;\" style=\"color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 15.555556297302246px; line-height: 26.666667938232422px; margin-bottom: 1.625em; text-align: center;\"><em style=\"color: inherit; font-size: 15px; line-height: 1.625;\">It runs !<\/em><\/div>\n<div data-mce-style=\"text-align: left;\" style=\"color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 15.555556297302246px; line-height: 26.666667938232422px; margin-bottom: 1.625em; text-align: left;\">The plan for tomorrow is to turn off the fancy shaders, and get down to the core mechanics of the game. So the next screenshot will probably much less dramatic, and only show our character standing on a plane. Exciting !<\/div>\n","protected":false},"excerpt":{"rendered":"<p>(Cross-posted from\u00a0http:\/\/www.1monthgame.com\/blog\/week-1-day-4-towering\/) Well, so I have a character running in circle around a scene, and my first tests seem to indicate that using sprites for the character won&#8217;t interfere with the shaders I plan to use. I found a (very good) placeholder on\u00a0OpenGameArt.org, and will keep using it throughout most of the development, until I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[7,8,5,4,6,3],"tags":[],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=\/wp\/v2\/posts\/8"}],"collection":[{"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8"}],"version-history":[{"count":0,"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=\/wp\/v2\/posts\/8\/revisions"}],"wp:attachment":[{"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}