{"id":10,"date":"2012-06-02T23:23:00","date_gmt":"2012-06-02T23:23:00","guid":{"rendered":"http:\/\/grungi.gsmproductions.com\/?p=10"},"modified":"2012-06-02T23:23:00","modified_gmt":"2012-06-02T23:23:00","slug":"week-1-day-2-towering","status":"publish","type":"post","link":"http:\/\/grungi.gsmproductions.com\/?p=10","title":{"rendered":"(Week 1 &#8211; Day 2) &#8211; ToweRing"},"content":{"rendered":"<p><\/p>\n<div style=\"color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 15px; line-height: 24px; margin-bottom: 1.625em;\"><i>(Cross-posted from\u00a0<a href=\"http:\/\/www.1monthgame.com\/blog\/week-1-day-1-towering\/\">http:\/\/www.1monthgame.com\/blog\/week-1-day-1-towering\/<\/a>)<\/i><\/p>\n<div><i><br \/><\/i><\/div>\n<div>\n<div style=\"margin-bottom: 1.625em;\">Today, I made some initial tests with the baking of ambient occlusion (as I want to have something that is mostly devoid of textures). But apparently somewhere between Blender and Panda3D, texture coordinates get mixed up&#8230;<\/div>\n<div style=\"margin-bottom: 1.625em;\">I was on my laptop today, so I will use my more powerful desktop to experiment with other shading techniques. I will also try to include a controllable character.<\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"http:\/\/2.bp.blogspot.com\/-2ln_8gGbyXY\/T8qgR-3_dJI\/AAAAAAAABjk\/QIQtUm-gCtQ\/s1600\/Screenshot+from+2012-06-03+01%3A14%3A23.png\" style=\"margin-left: 1em; margin-right: 1em;\"><img decoding=\"async\" loading=\"lazy\" border=\"0\" height=\"240\" src=\"http:\/\/2.bp.blogspot.com\/-2ln_8gGbyXY\/T8qgR-3_dJI\/AAAAAAAABjk\/QIQtUm-gCtQ\/s320\/Screenshot+from+2012-06-03+01%3A14%3A23.png\" width=\"320\" \/><\/a><\/div>\n<div data-mce-style=\"text-align: center;\" style=\"margin-bottom: 1.625em; text-align: center;\"><em style=\"color: inherit; line-height: 1.625;\">Something went wrong there&#8230;<\/em><\/div>\n<\/div>\n<\/div>\n<div style=\"color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 15px; line-height: 24px; margin-bottom: 1.625em;\"><\/div>\n","protected":false},"excerpt":{"rendered":"<p>(Cross-posted from\u00a0http:\/\/www.1monthgame.com\/blog\/week-1-day-1-towering\/) Today, I made some initial tests with the baking of ambient occlusion (as I want to have something that is mostly devoid of textures). But apparently somewhere between Blender and Panda3D, texture coordinates get mixed up&#8230; I was on my laptop today, so I will use my more powerful desktop to experiment with [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[7,8,5,4,6,3],"tags":[],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=\/wp\/v2\/posts\/10"}],"collection":[{"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10"}],"version-history":[{"count":0,"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=\/wp\/v2\/posts\/10\/revisions"}],"wp:attachment":[{"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/grungi.gsmproductions.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}